0.15.3 "Watchful Gravetender" update
Changelog:
- Changes
- Major Changes
- **Reworked the Drak faction**
- Added a number of living organism ships to the Drak faction
- Changed abandoned station faction to Drak
- Added descriptions to a large number of outfits
- Descriptions are visible to players using EH:CE or Inverse Mod
- **Made the mod compatible with Event Horizon 0.10.2 Build 1469**
- Changed level scaling to equal to light year * 0.5
- Skill and Perk Changes
- Increased regen perk bonus to 5% health per second
- Decreased weight reduction perk bonus to -75% weight
- Tweaked shield strength and recharge skills to 20% bonus per skill point
- Tweaked merchant and crafting costs to -13.3% per skill point
- Tweaked crafting LY requirements to 10LY per level
- Improved map travel speed and range skills to 100% and 25% per skill point respectively
- Improved exploration loot bonus skill to 25% more loot per skill point
- Increased fuel skills to +80 fuel per skill point
- Component Changes
- Fixed the missing autopilot feature on the Control Transceiver and Reasoning Node
- Made the Flamethrower work (at last)
- Increased weight per cell of all interference plating
- Ship Changes
- Added the Auxiliary (H) and Auxiliary (T) to the Republic of Earth
- Buffed the 2vet Raven (laser beams -> heavy laser beams)
- Nerfed the 2vet Flivver (reduced health, sidewinder pod -> laser beam)
- Nerfed the 2vet Modified Argosy (reduced health)
- Buffed the 1vet Marauder Fury (blaster -> mod blaster)
- Buffed the 2vet Marauder Fury (javelin pods -> heavy lasers)
- Buffed the 2vet Marauder Bounder (replaced 1 laser beam with heavy laser beam)
- Buffed the 1vet and 2vet Corvette (equipped with javelin and barrage turrets)
- Buffed the Rainmaker (+2 engine slots)
- Remade the 1vet and 2vet Rainmaker (equipped with javelin and barrage turrets)
- Remade the 1vet and 2vet Freighter (removed anti-missile, added shields to 2vet)
- Remade the 1vet Dreadnought (heavy lasers -> plasma turrets)
- Buffed the Mule (larger cell grid)
- Buffed the Vanguard (it can fit S970 shield regeneraotrs when expanded)
- Buffed the Lightning Bug (+2 engine cells)
- Added cells to these ships to make the cell layout match the ship image
- Corvette
- Bactrian
- Splinter
- Protector
- Flivver
- Hawk
- Sparrow
- Pug ships
- Fixed Sestor and Heliarchs starbases appearing in incorrect factions
- Added researchable variants of the Republic of Earth Navy Auxiliary
- Tech Changes
- Moved human shield tech to Merchants tech tree
- Reduced cost of Auxiliary (all variants) from 60 to 40
- Moved Interference Plating to Marauder Pirates tech tree
- Other Changes
- Decreased Korath Piercer projectile weight (0.15 -> 0.1)
- Increased velocity of Torpedo, Typhoon Torpedo, EMP Torpedo, EMP Deployer, Teciimach Torpedo, Javelin Rocket, Firestorm Missile by 100%
- Increased velocity of Finisher Torpedo by 50%
- Increased energy cost of Javelin Rockets by 100%
- Increased energy cost of Gatling Gun bullets by 25%
- Increased velocity of Ion Hail and Ion Rain projectiles by 33%
Files
Get Event-Horizon-ES-Mod
Event-Horizon-ES-Mod
A mod for the game Event Horizon using assets from the open source game Endless Sky.
Status | In development |
Category | Game mod |
Author | 404 found |
Tags | event-horizon |
More posts
- 0.15.5 "Over the Rainbow" updateJul 30, 2024
- 0.15.4 "Erabuthro" updateApr 01, 2024
- 0.15.3.1 "Australian Bloody Christmas Miracle" updateDec 24, 2023
- 0.15.2 "Era'lgin'bl" updateSep 03, 2023
- HotfixJun 25, 2023
- 0.15.1 "Algenib" updateJun 06, 2023
- 0.14.5 "Smuggler's Den" updateApr 27, 2023
- 0.14.4 "Remote Blue" updateMar 22, 2023
- 0.14.3 "Durax" updateMar 05, 2023
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