0.16.2 "Spera Anatrusk" Update


Changelog:

- Major Updates

  - Rebalanced afterburners

    - Scaled down thrust and active energy consumption on all afterburners

    - Removed passive energy consumption

    - Increased cooldown times for all modded afterburners

  - Added more descriptions for many plugin outfits

  - Rebalanced anti-missile turrets

    - Made energy consumption constant regardless of ship size

    - Decreased range

    - Increased energy consumption

- Outfits

  - Added a series of turreted missile weapons

    - Heavy Rocket Turret to Free Worlds

    - Meteor Turret, Sidewinder VLS, Torpedo Rack to Syndicated Systems

    - Typhoon VLS to Republic of Earth

    - Tracker Vertical Pod to Hai

    - EMP Torpedo Rack to Remnant

    - Finisher VLP to Heliarch Security Forces

    - Firelight Rack and Firestorm Popup Launcher to Korath Exiles

  - Reduced heat generation on the S1 Thermionic reactor (0.131 -> 0.052 per slot)

  - Fixed an issue with the Particle Cannon having 3 range instead of 75

  - Fixed the S3 Thermionic having twice as much heat output as it should

  - Fixed the Dwarf Core having half as much energy generation as it should (4.8 -> 8)

  - Moved the Dwarf Core to Republic tech tree

  - Buffed the Gridfire

    - 30 -> 120 damage for all fields

  - Added shield ignoring abilities to Gridfire and Korath Piercer

  - Added the KP-6 Photovoltaic Panel and Array to Merchant Alliance

  - Added the Volcano Afterburner to Merchant and Caldera Afterburner to Confederation of Free Worlds

  - Fixed bad modifiers on the Reserve Accumulator and the Solar Intake

  - Added the Covalent Proton Turret and Sentinel Reactor to Syndicated Systems

  - Added the Dual Particle Turret and the R-series shield generators to Republic of Earth

- Ships

  - Removed a gold module from the Starling

  - Added the Battlecruiser to Republic of Earth

  - Added the Heavy Gust and Abyssal Stream to Wanderers

  - Made the Strong Wind a little faster

- Tech

  - Fixed the Infesticore's technology being outside the Jurgans tech tree

  - Fixed the Marauder Raider not appearing in the Korath Exiles tech tree

  - Added technology for the Fusion Afterburner in the Sheragi tech tree

  - Added technology for the Hyperdrive and Scram Drive in Merchant Alliance and Syndicated Systems

- Others

  - Modified combat rules for most battle scenarios

    - Players may now summon up to 50 ships during star and faction battles and 100 ships during survival mode

  - Updated the mod to Event Horizon 1.13.0

Files

changelog.md 40 kB
2 days ago
COPYRIGHT.txt 55 kB
2 days ago
Event-Horizon-ES-Mod 0.16.2 17 MB
2 days ago

Get Event-Horizon-ES-Mod

Leave a comment

Log in with itch.io to leave a comment.