0.16.2 "Spera Anatrusk" Update
Changelog:
- Major Updates
- Rebalanced afterburners
- Scaled down thrust and active energy consumption on all afterburners
- Removed passive energy consumption
- Increased cooldown times for all modded afterburners
- Added more descriptions for many plugin outfits
- Rebalanced anti-missile turrets
- Made energy consumption constant regardless of ship size
- Decreased range
- Increased energy consumption
- Outfits
- Added a series of turreted missile weapons
- Heavy Rocket Turret to Free Worlds
- Meteor Turret, Sidewinder VLS, Torpedo Rack to Syndicated Systems
- Typhoon VLS to Republic of Earth
- Tracker Vertical Pod to Hai
- EMP Torpedo Rack to Remnant
- Finisher VLP to Heliarch Security Forces
- Firelight Rack and Firestorm Popup Launcher to Korath Exiles
- Reduced heat generation on the S1 Thermionic reactor (0.131 -> 0.052 per slot)
- Fixed an issue with the Particle Cannon having 3 range instead of 75
- Fixed the S3 Thermionic having twice as much heat output as it should
- Fixed the Dwarf Core having half as much energy generation as it should (4.8 -> 8)
- Moved the Dwarf Core to Republic tech tree
- Buffed the Gridfire
- 30 -> 120 damage for all fields
- Added shield ignoring abilities to Gridfire and Korath Piercer
- Added the KP-6 Photovoltaic Panel and Array to Merchant Alliance
- Added the Volcano Afterburner to Merchant and Caldera Afterburner to Confederation of Free Worlds
- Fixed bad modifiers on the Reserve Accumulator and the Solar Intake
- Added the Covalent Proton Turret and Sentinel Reactor to Syndicated Systems
- Added the Dual Particle Turret and the R-series shield generators to Republic of Earth
- Ships
- Removed a gold module from the Starling
- Added the Battlecruiser to Republic of Earth
- Added the Heavy Gust and Abyssal Stream to Wanderers
- Made the Strong Wind a little faster
- Tech
- Fixed the Infesticore's technology being outside the Jurgans tech tree
- Fixed the Marauder Raider not appearing in the Korath Exiles tech tree
- Added technology for the Fusion Afterburner in the Sheragi tech tree
- Added technology for the Hyperdrive and Scram Drive in Merchant Alliance and Syndicated Systems
- Others
- Modified combat rules for most battle scenarios
- Players may now summon up to 50 ships during star and faction battles and 100 ships during survival mode
- Updated the mod to Event Horizon 1.13.0
Files
Get Event-Horizon-ES-Mod
Event-Horizon-ES-Mod
A mod for the game Event Horizon using assets from the open source game Endless Sky.
Status | In development |
Category | Game mod |
Author | 404 found |
Tags | event-horizon |
More posts
- 0.16.1 "Second Australian Bloody Christmas Miracle" updateDec 26, 2024
- 0.15.5 "Over the Rainbow" updateJul 30, 2024
- 0.15.4 "Erabuthro" updateApr 01, 2024
- 0.15.3.1 "Australian Bloody Christmas Miracle" updateDec 24, 2023
- 0.15.3 "Watchful Gravetender" updateDec 05, 2023
- 0.15.2 "Era'lgin'bl" updateSep 03, 2023
- HotfixJun 25, 2023
- 0.15.1 "Algenib" updateJun 06, 2023
- 0.14.5 "Smuggler's Den" updateApr 27, 2023
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