0.14.1 "Kasichara" update


This is an unstable update. Things may break.

Changelog:

- Updated graphics for Korath reactors and weapons, the Dagger, the Manta, Pug ships, Hai ionic weapons, and others

- Added the Navy Battleship (encounterable in Republic territory from 350 to 500 light years)

- Added the 'nra'ret from the first wave of the Korath Expansion update as an Exiles tech tree ship

- Tweaked the damage output of the Banisher (11.1/s -> 14.8/s)

- Added the Blaze-Pike, Inferno, Expeller, Firestorm Battery, and Lagrange Heaver to Exiles

- Renamed various Exiles and Automata weapons

- Added twin versions of the blasters to Merchants

- - Increased fire rate of blaster turrets to maintain viability (increase by 25%)

- Fixed an issue with the Firelight Missile being assigned to the wrong faction

- Removed KIV 750 and Model 1024 from starbase defense fleets and Automata tech trees

- - Added KIV 750 and Model 1024 encounter quests (400 to 600 light years in Automata territory)

- Tweaked quest spawn rates again (20% for faction specific encounters, 10% for others)

- Modified Vanguard is now encounterable only in Syndicate territory

- Same with Marauder Bactrian and Merchant territory

- Appearance chance of the above two ships set to 20% to compensate

- Updated Kestrel with a stronger build based on the MZ author ship build

- Significantly increased energy cost of Firelight and Firestorm weapons

- Reduced cost of most tech tree capital ships (with caps from earlier factions receiving greater proportional discounts)

- Made most projectiles targetable by point defense active modules

- Outfitted 2vet of Dreadnought (FW) with Quad Plasma Turrets

Files

Endless Sky 0.14.1 19 MB
Jan 04, 2023
changelog.txt 17 kB
Jan 03, 2023

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