0.14.2 "Buccaneer Bay" update


0.14.2 "Buccaneer Bay" update

Changelog:

- Component changes

- - Adjusted Beam Laser and Heavy Laser damage to use the same scaling equation as other laser weapons

- - Added Ion Beam to Republic tech tree

- - Increased energy consumption per shot of all anti-missile devices by 10x

- Ship changes

- - Buffed the Heavy Shuttle with more red and yellow slots

- - Remade the Blackbird to have 2 turret weapon slots

- - Remade the Bulk Freighter to give it bigger turret slots but smaller gun slots

- - Nerfed Sea Scorpion 2vet build

- - Removed a couple of shield generators and cooling modules from the KIV 349 and Model 512

- - Made the model scales of the Haulers slightly bigger

- - Added a few blue slots to a few Republic ships

- - Fixed weird engine trail placement on FW ships

- - Modified the cell layouts of the FW hauler-carriers

- - Replaced Barrage Turrets on Leviathan and Falcon with Heavy Laser Beam Turrets

- - Gave Marauder Arrow 2vet Heavy Laser and 1vet Twin Modified Blaster

- - Gave the Merchant Scout better engine slot placement

- - Modified the Hovertank to give it omni slots

- Tech changes

- - Shuffled around fuel cell and battery technologies in Merchant tech tree

- - Shuffled around some technologies in Republic tech tree

- - Reduced tech cost of heavy laser beams and quad blaster turret

- Global changes

- - Increased default shield cooldown value from 0 to 0.5 (to match energy cooldown value)

- - Fixed issue with missiles exploding when hit by any hitbox and not exploding when it should

Files

Endless Sky 0.14.2 19 MB
Feb 12, 2023
changelog.txt 18 kB
Feb 12, 2023

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