0.14.4 "Remote Blue" update


Changelog:

- Component Changes:

  - Reverted the Ka'het primary cooling size change

  - Reverted the friendly fire explosion change

  - Added the Control Transceiver and Reasoning Node to Sestor and Mereti trees

  - Added the Cloaking Device to the list of "rarely appears in smugglers" components

  - Fixed missing image for button for Cool Breeze

  - Tweaked damage and energy costs of some weapons to match source material latest updates

    - Sunbeam Turret damage: 78.9 -> 81.6

    - Electron Beam Turret energy cost: 18 -> 24

    - Electron Beam energy cost: 9 -> 12

  - Tweaked velocity of some projectile based weapons

    - Bombardment Cannon: 12 -> 24

    - Thrasher Cannon: 9 -> 18

    - Thunderhead Missile: 8 -> 16

  - Fixed the issue of improperly implemented range for anti-missile turrets

  - Fixed missing shield cooldown value for Liquid Sodium Cooler

  - Gave armor regeneration cooldown modifiers to all modules that generate or remove heat

  - Reduced level of batteries and solar panels so that they can be crafted without stars

  - Made most components with Special availability Rare

    - Pug, Quarg, Sheragi, Coalition, and Ka'het components will now rarely appear in smugglers

  - Fixed bad hit detection for a few superweapons

    - Fusion Cannon: ImpactType: HitAllTargets -> HitFirstTarget

    - Plasma Packet Cannon: moved push effect from projectile to explosion

    - Dragonflame Cannon: reduced projectile speed, changed bullet prefab

    - Dragonflame Cannon: added a spawn trigger on hit

  - Gave most shield generators the Energy Recharge modifier

  - Gave all passive coolers the Weight modifier

  - Added Inteference Plating to Pirates tech tree

  - Added Command Center to Exiles tech tree

  - Added Research Laboratory to Remnant tech tree

  - Updated sprites for the Thunderhead Launcher and Wanderer Anti-Missile Turret

  - Subject to revert: remade the layout of these components to better fit their shape

    - Plasma Core

    - Double Plasma Core

    - Liquid Sodium Cooler

    - Extra Large Interference Plating

- Ship Changes:

  - Added the Courier to the Exiles faction

  - Gave Coalition Civilians a starbase

  - Reduced shields, armor, and energy regen of all Automata ships

  - Reduced energy regen of Wanderer ships

  - Reduced shields and armor of Derecho and Hurricane

- Tech Changes:

  - Added Mark 4 variants of vanilla satellites to their respective tech trees

  - Moved Dark Storm to a more accessible location on the Wanderers tech tree

  - Moved Barb and Ionic Afterburner to more accessible locations on Syndicate tech tree

  - Slightly reduced cost of smaller Remnant engines

  - Moved Bombardment Cannon and Turret to Coalition Civilians tech tree

  - Moved D-67 and D-91 shields to FW tech tree

  - Added the Asteroid Scanner as a proof of concept to the Merchants tech tree

    - Scanner type weapons capture drones, missiles, and some projectiles near the ship when fired

Files

Endless Sky 0.14.4 20 MB
Mar 22, 2023
changelog.md 25 kB
Mar 22, 2023
cooling.md 4.1 kB
Mar 22, 2023

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