0.14.4 "Remote Blue" update
Changelog:
- Component Changes:
- Reverted the Ka'het primary cooling size change
- Reverted the friendly fire explosion change
- Added the Control Transceiver and Reasoning Node to Sestor and Mereti trees
- Added the Cloaking Device to the list of "rarely appears in smugglers" components
- Fixed missing image for button for Cool Breeze
- Tweaked damage and energy costs of some weapons to match source material latest updates
- Sunbeam Turret damage: 78.9 -> 81.6
- Electron Beam Turret energy cost: 18 -> 24
- Electron Beam energy cost: 9 -> 12
- Tweaked velocity of some projectile based weapons
- Bombardment Cannon: 12 -> 24
- Thrasher Cannon: 9 -> 18
- Thunderhead Missile: 8 -> 16
- Fixed the issue of improperly implemented range for anti-missile turrets
- Fixed missing shield cooldown value for Liquid Sodium Cooler
- Gave armor regeneration cooldown modifiers to all modules that generate or remove heat
- Reduced level of batteries and solar panels so that they can be crafted without stars
- Made most components with Special availability Rare
- Pug, Quarg, Sheragi, Coalition, and Ka'het components will now rarely appear in smugglers
- Fixed bad hit detection for a few superweapons
- Fusion Cannon: ImpactType: HitAllTargets -> HitFirstTarget
- Plasma Packet Cannon: moved push effect from projectile to explosion
- Dragonflame Cannon: reduced projectile speed, changed bullet prefab
- Dragonflame Cannon: added a spawn trigger on hit
- Gave most shield generators the Energy Recharge modifier
- Gave all passive coolers the Weight modifier
- Added Inteference Plating to Pirates tech tree
- Added Command Center to Exiles tech tree
- Added Research Laboratory to Remnant tech tree
- Updated sprites for the Thunderhead Launcher and Wanderer Anti-Missile Turret
- Subject to revert: remade the layout of these components to better fit their shape
- Plasma Core
- Double Plasma Core
- Liquid Sodium Cooler
- Extra Large Interference Plating
- Ship Changes:
- Added the Courier to the Exiles faction
- Gave Coalition Civilians a starbase
- Reduced shields, armor, and energy regen of all Automata ships
- Reduced energy regen of Wanderer ships
- Reduced shields and armor of Derecho and Hurricane
- Tech Changes:
- Added Mark 4 variants of vanilla satellites to their respective tech trees
- Moved Dark Storm to a more accessible location on the Wanderers tech tree
- Moved Barb and Ionic Afterburner to more accessible locations on Syndicate tech tree
- Slightly reduced cost of smaller Remnant engines
- Moved Bombardment Cannon and Turret to Coalition Civilians tech tree
- Moved D-67 and D-91 shields to FW tech tree
- Added the Asteroid Scanner as a proof of concept to the Merchants tech tree
- Scanner type weapons capture drones, missiles, and some projectiles near the ship when fired
Files
Get Event-Horizon-ES-Mod
Event-Horizon-ES-Mod
A mod for the game Event Horizon using assets from the open source game Endless Sky.
Status | In development |
Category | Game mod |
Author | 404 found |
Tags | event-horizon |
More posts
- 0.15.5 "Over the Rainbow" updateJul 30, 2024
- 0.15.4 "Erabuthro" updateApr 01, 2024
- 0.15.3.1 "Australian Bloody Christmas Miracle" updateDec 24, 2023
- 0.15.3 "Watchful Gravetender" updateDec 05, 2023
- 0.15.2 "Era'lgin'bl" updateSep 03, 2023
- HotfixJun 25, 2023
- 0.15.1 "Algenib" updateJun 06, 2023
- 0.14.5 "Smuggler's Den" updateApr 27, 2023
- 0.14.3 "Durax" updateMar 05, 2023
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