0.14.4 "Remote Blue" update


Changelog:

- Component Changes:

  - Reverted the Ka'het primary cooling size change

  - Reverted the friendly fire explosion change

  - Added the Control Transceiver and Reasoning Node to Sestor and Mereti trees

  - Added the Cloaking Device to the list of "rarely appears in smugglers" components

  - Fixed missing image for button for Cool Breeze

  - Tweaked damage and energy costs of some weapons to match source material latest updates

    - Sunbeam Turret damage: 78.9 -> 81.6

    - Electron Beam Turret energy cost: 18 -> 24

    - Electron Beam energy cost: 9 -> 12

  - Tweaked velocity of some projectile based weapons

    - Bombardment Cannon: 12 -> 24

    - Thrasher Cannon: 9 -> 18

    - Thunderhead Missile: 8 -> 16

  - Fixed the issue of improperly implemented range for anti-missile turrets

  - Fixed missing shield cooldown value for Liquid Sodium Cooler

  - Gave armor regeneration cooldown modifiers to all modules that generate or remove heat

  - Reduced level of batteries and solar panels so that they can be crafted without stars

  - Made most components with Special availability Rare

    - Pug, Quarg, Sheragi, Coalition, and Ka'het components will now rarely appear in smugglers

  - Fixed bad hit detection for a few superweapons

    - Fusion Cannon: ImpactType: HitAllTargets -> HitFirstTarget

    - Plasma Packet Cannon: moved push effect from projectile to explosion

    - Dragonflame Cannon: reduced projectile speed, changed bullet prefab

    - Dragonflame Cannon: added a spawn trigger on hit

  - Gave most shield generators the Energy Recharge modifier

  - Gave all passive coolers the Weight modifier

  - Added Inteference Plating to Pirates tech tree

  - Added Command Center to Exiles tech tree

  - Added Research Laboratory to Remnant tech tree

  - Updated sprites for the Thunderhead Launcher and Wanderer Anti-Missile Turret

  - Subject to revert: remade the layout of these components to better fit their shape

    - Plasma Core

    - Double Plasma Core

    - Liquid Sodium Cooler

    - Extra Large Interference Plating

- Ship Changes:

  - Added the Courier to the Exiles faction

  - Gave Coalition Civilians a starbase

  - Reduced shields, armor, and energy regen of all Automata ships

  - Reduced energy regen of Wanderer ships

  - Reduced shields and armor of Derecho and Hurricane

- Tech Changes:

  - Added Mark 4 variants of vanilla satellites to their respective tech trees

  - Moved Dark Storm to a more accessible location on the Wanderers tech tree

  - Moved Barb and Ionic Afterburner to more accessible locations on Syndicate tech tree

  - Slightly reduced cost of smaller Remnant engines

  - Moved Bombardment Cannon and Turret to Coalition Civilians tech tree

  - Moved D-67 and D-91 shields to FW tech tree

  - Added the Asteroid Scanner as a proof of concept to the Merchants tech tree

    - Scanner type weapons capture drones, missiles, and some projectiles near the ship when fired

Files

Endless Sky 0.14.4 20 MB
Mar 22, 2023
changelog.md 25 kB
Mar 22, 2023
cooling.md 4 kB
Mar 22, 2023

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